CURRENT LEVEL 1. First Strike
INK
AMBERS
0 / 0
SKETCHFALL

Think it. Ink it. Drop it.

SKETCHFALL

Think it. Ink it. Drop it.

Draw purposeful shapes, crush every amber Grumple, and keep the teal Sprites safe.

50 handcrafted levels · progress saved locally
PLAYER GUIDE

How to Play

Ink is limited. Read the stage, plan the route, then draw with purpose.

01

DRAW A REAL SHAPE

Drag to create a deliberate stroke. Taps and tiny marks are ignored, so every move matters.

02

CHOOSE A MODE

DROP makes weight in the upper ink zone. PIN creates a fixed ramp or shield anywhere.

03

CRUSH AMBERS

Only a hard hit from a valid drop or released brass ball can break an amber target.

04

PROTECT TEALS

Teal allies must survive. On ball stages, build the route first and then press RELEASE.

Save 50% ink Save 22% ink Complete level
Tab modeSpace releaseZ undoR retryEsc pause
PREFERENCES

Settings

Sound effects
Drawing, impacts, menus, and results
Screen shake
Subtle impact feedback on strong hits
50 HANDCRAFTED PUZZLES

Level Select

Clear a level to unlock the next.

GAME PAUSED

Take a Breath

Your stage is frozen and every stroke is safe.

LEVEL COMPLETE

CRUSHED!

TRY A NEW PLAN

OOPS!

Are you sure?

Physics Missing

The local Matter.js engine could not be loaded. Confirm that js/matter.min.js is included, then reload.