01
DRAW A REAL SHAPE
Drag to create a deliberate stroke. Taps and tiny marks are ignored, so every move matters.

Think it. Ink it. Drop it.

Think it. Ink it. Drop it.
Draw purposeful shapes, crush every amber Grumple, and keep the teal Sprites safe.
Ink is limited. Read the stage, plan the route, then draw with purpose.
Drag to create a deliberate stroke. Taps and tiny marks are ignored, so every move matters.
DROP makes weight in the upper ink zone. PIN creates a fixed ramp or shield anywhere.
Only a hard hit from a valid drop or released brass ball can break an amber target.
Teal allies must survive. On ball stages, build the route first and then press RELEASE.
Clear a level to unlock the next.
Your stage is frozen and every stroke is safe.
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